Dear reader, I’ve written this article while working as a UX-designer at Lab Digital. This article represents my own opinions but is published on our company blog as well. Hope’ll you enjoy it 🙂 At Lab Digital, we use prototypes for various purposes. Being it to communicate specs in our development-phase, or wow a client during a… Continue reading MVPrototypes for everyone!
Dear reader, please note that the following article was written while working at a former employee. It touches only a small part of a broad project. Just wanted to share this piece of process with you. Thanks for reading 🙂 In search of inspiration Five Clockwork designers visited the OFFF conference in Barcelona in 2019. Here’s a small report of… Continue reading Feeding the creative machine at OFFF 2019
Dear reader, please note that the following article was written while working at a former employee. Thanks for reading 🙂 Jake Knapp — co-writer of the book Sprint — visited the Clockwork office on April 1st. What seemed like a joke, turned out to be real.. A designer walks into the room… What’s a Design Sprint… Continue reading Shaking things up with Jake Knapp
Rapidly prototyping mobile fare payment Dear reader, please note that the following article was written while working at a former employee. It touches only a small part of a broad project. Just wanted to share this piece of process with you. Thanks for reading 🙂 Dear travellers, welcome on board A lof us travel by train… Continue reading I’ll take the sprinter
Do your tools complement or hinder your process? In this article I’d like to share some of my believes on tools. Especially the problem of acquiring more, when reviewing them is more suitable. Gear Acquisition Syndrome (GAS) A tendency to buy more equipment than justified by usage and/or price. I like to look for common… Continue reading Dear UX designer, don’t forget to turn off the GAS
10 reasons why black & white photography made me a better UX designer: Or the other way around. I like to think the essence of having a healthy work-life balans is being able to see how one affects the other. In that way, no time goes ‘wasted’, if it ever really does. I wrote the following in… Continue reading Where photography and UX design meet
A job is a process, own it. Over the past two years, I had been working for a small digital design agency in Utrecht. A group of 25 specialists, who know their way around innovation and digital design. I could’ve only dreamt I would land a job as a user experience designer here. But I… Continue reading 10 things I learned from working at a small design agency
Animations come in all sorts of shapes. From fluffy Pixar-animations, to airline tutorials that beg us to act perfectly normal in rather unpleasant situations. The ones that move us the most as digital designers, are those we experience through graphical user interfaces. In the following read we would like to share some of our thoughts… Continue reading Discover your animation-language